As I said in the previous article, this post is the series Windows Phone Labs from the MSP Labs, the second session.
I prepared an XNA hands-on game development tutorial. My proposed game was “golf practice”, as you can see in the video below.
The requirements were:
- to add the sprites: golf background, golf ball and the score
- to play background music
- to read gestures: tap (change the color of the ball), drag (drag the ball to a different position), flick (throw the ball)
- the ball should bounce off the edges of the screen and also have a natural movement, adding friction and velocity components.
- to implement collision detection between the ball and the sand